Strategy evolution in a spatial IPD game where each agent is not allowed to play against itself.
Hisao IshibuchiKoichiro HoshinoYusuke NojimaPublished in: IEEE Congress on Evolutionary Computation (2012)
Keyphrases
- game playing
- general game playing
- opponent modeling
- human players
- multi player
- imperfect information
- multi agent
- optimal strategy
- game tree
- real time strategy games
- game tree search
- autonomous agents
- multi agent systems
- video games
- card game
- spatial information
- spatial data
- american football
- computer games
- two player games
- intelligent agents
- board game
- dynamic environments
- spatio temporal
- stackelberg game
- game play
- agent model
- game mechanics
- game players
- multiple agents
- online game
- game based learning
- agent architecture
- game theory
- rational agents
- educational games
- nash equilibrium
- game ai
- multiagent systems
- game description language
- human computation
- game design
- software agents
- resource allocation
- virtual world
- pac man