Interactive Methodology to Iteratively Add Functionality to Swarm Programs.
Daniel PalmerRyan HoughtalingMarc KirschenbaumMorgan MightPublished in: ACSOS-C (2021)
Keyphrases
- swarm intelligence
- graphical interface
- particle swarm optimization
- virtual reality
- data sets
- computer vision
- search space
- computer graphics
- user friendly
- fully functional
- database
- automatic programming
- interactive learning
- programming environment
- computer programs
- data visualization
- answer sets
- process model
- user interaction
- cooperative
- artificial intelligence
- neural network
- databases
- real time