Acute effect of active video games on older children's mood change.
Jung Eun LeePing XiangZan GaoPublished in: Comput. Hum. Behav. (2017)
Keyphrases
- video games
- educational games
- computer games
- mathematics learning
- game play
- learning experience
- game playing
- game design
- playing games
- pilot study
- learning tools
- game based learning
- serious games
- computer supported collaboration
- commercial games
- young children
- machine learning
- early detection
- game players
- learning process