VR-Based Gamification of Communication Training and Oral Examination in a Second Language.
Liesa ReitzAline SohnyGerrit LochmannPublished in: Int. J. Game Based Learn. (2016)
Keyphrases
- virtual environment
- virtual reality
- serious games
- virtual training
- hearing impaired
- computer assisted
- training set
- training phase
- communication protocol
- training examples
- information sharing
- communication overhead
- user experience
- game design
- communication networks
- computer networks
- virtual world
- online learning
- signal processing