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COMMONS: A Board Game for Enhancing Interdisciplinary Collaboration When Developing Health and Activity-Related Wearable Devices.
Dennis Arts
Len Kromkamp
Steven Vos
Published in:
INTERACT (4) (2019)
Keyphrases
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wearable devices
board game
human computer interaction
human activities
computer games
real time
learning environment
expert systems
learning process
collaborative learning
pose estimation
game design
game playing