Lights Out: An Interactive Tangible Game for Training of Post-Stroke Reaching.
Pan WangRaymond Koon Chuan KohChristian Gilles BoucharencChing Chiuan YenPublished in: CHI Extended Abstracts (2016)
Keyphrases
- serious games
- game theory
- educational games
- tangible user interface
- interaction design
- augmented reality
- computer games
- test set
- virtual reality
- supervised learning
- training phase
- game playing
- training algorithm
- training process
- nash equilibrium
- training examples
- human computer interaction
- artificial neural networks
- lighting conditions
- game theoretic
- virtual characters
- online learning
- learning games
- role play
- interactive storytelling