JiTTree: A Just-in-Time Compiled Sparse GPU Volume Data Structure.
Matthias LabschutzStefan BrucknerM. Eduard GröllerMarkus HadwigerPeter RautekPublished in: IEEE Trans. Vis. Comput. Graph. (2016)
Keyphrases
- data structure
- graphics hardware
- sparse data
- real time
- high dimensional
- data types
- volume rendering
- quadtree
- parallel implementation
- parallel processing
- hierarchical structures
- data sets
- efficient data structures
- ray casting
- graphics processors
- parallel computation
- suffix tree
- sparse coding
- compressive sensing
- canonical correlation analysis
- parallel computing
- inverted index
- dependency graph
- gpu implementation
- sparse representation
- index structure
- nearest neighbor
- directed acyclic