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Using Gamification to Support Users' Adoption of Contextual Achievement Goals.
Jian Tang
Yilin Jia
Ping Zhang
Published in:
HICSS (2020)
Keyphrases
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end users
user experience
information sources
user interface
working environment
information seeking
contextual information
user centric
personal preferences
mission critical
information technology
user centered
sensemaking
web interface
value added services
context sensitive
e government
user goals
casual users