System architecture for billing of multi-player games in a wireless environment using GSM/UMTS and WLAN services.
Frank H. P. FitzekGerrit SchulteMartin ReissleinPublished in: NETGAMES (2002)
Keyphrases
- service management
- access points
- security architecture
- wifi
- agent based architecture
- layered architecture
- heterogeneous networks
- seamless integration
- wireless networks
- real time
- loosely coupled
- management system
- service architecture
- service oriented
- mobile users
- ubiquitous computing
- service delivery
- cellular networks
- end to end
- quality of service
- computing environments
- end users
- dynamic reconfiguration
- grid services
- mobile networks
- service discovery
- service composition
- network services
- web services
- mobile services
- network architecture
- service oriented architecture
- software architecture
- service providers
- mobile communication
- content management
- video conferencing
- directory service
- information services
- mobile communications
- mobile agents
- context aware