Behaviors and Capabilities of Generation CE Students in 3D VR.
Ildikó HorváthPublished in: CogInfoCom (2019)
Keyphrases
- virtual reality
- learning environment
- student learning
- learning activities
- higher education
- college students
- e learning
- high school students
- learning experience
- undergraduate students
- learning outcomes
- learning process
- learning styles
- distance learning
- high school
- virtual environment
- collaborative learning
- mobile learning
- intelligent tutoring systems
- grounded theory
- university students
- university level
- tutoring system
- students learning
- programming course
- learning gains
- online course
- conceptual understanding
- helping students
- computer science students
- face to face interactions
- science education
- human behavior
- virtual world
- educational environment
- engineering students
- problem based learning
- student engagement
- learning analytics
- three dimensional