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No Fun no Use? The Impact of Gamification on User's Continuous Usage Intention toward E-Business App.
Wenhu Liao
Yu Liu
Hui Qiao
Published in:
WHICEB (2020)
Keyphrases
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user experience
user interface
user interaction
end users
collaborative filtering
user behavior
user ratings
user preferences
user intention
mobile applications
user profiles
recommender systems
computer games
serious games
usage patterns
customer service
cognitive effort