Rendering intricately-shaped objects using view-dependent microfacets.
Shuntaro YamazakiRyusuke SagawaHiroshi KawasakiKatsushi IkeuchiMasao SakauchiPublished in: Systems and Computers in Japan (2007)
Keyphrases
- view dependent
- shaped objects
- image based rendering
- d scene
- multiresolution
- multi view
- photorealistic
- multiple views
- d mesh
- hierarchical representation
- texture mapping
- depth map
- computer graphics
- image processing
- depth images
- single image
- three dimensional
- multiple cameras
- highly accurate
- stereo vision
- camera calibration
- view synthesis
- multiscale
- high quality
- virtual view
- real time