Internet of Things and Augmented Reality in Cultural Industry: Enhancing Engagement and Participation.
Jinquan NieYuanlong CaoTao XuYijing JiMingjing GuXiaowen ZhuYijie ChengYirui JiangPublished in: WF-IoT (2023)
Keyphrases
- augmented reality
- face to face collaborative learning
- virtual reality
- virtual objects
- mixed reality
- markerless
- physical world
- learning environment
- multi user
- human computer interaction
- camera tracking
- mobile devices
- real scenes
- molecular structures
- user interface
- live video
- key technologies
- head mounted display
- mobile augmented reality
- dynamic environments
- fiducial markers
- virtual world
- real environment
- real objects
- ubiquitous computing