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Tetrad volume and particle rendering in X2.
Bill La Barge
Jerry Tessendorf
Vijoy Gaddipati
Published in:
SIGGRAPH (2003)
Keyphrases
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volume rendering
direct volume rendering
ray casting
volume data
high quality
computer graphics
databases
real time
d scene
graphics hardware
data sets
neural network
mobile robot
parallel algorithm
high fidelity
ray tracing