Research on Arm Motion Capture of Virtual Reality Based on Kinematics.
Shubin CaiDihui DengJinchun WenChaoqin ChenZhong MingZhiguang ShanPublished in: SmartCom (2018)
Keyphrases
- motion capture
- virtual reality
- joint angles
- computer graphics
- human motion capture
- human body
- computer animation
- virtual environment
- human motion
- human figure
- three dimensional
- virtual humans
- markerless
- motion capture data
- photorealistic
- augmented reality
- human movement
- end effector
- image processing
- human computer interaction
- multi view
- interactive virtual
- humanoid robot
- computer vision
- tangible user interface
- virtual world
- virtual reality technology
- force feedback
- software engineering
- visual data mining
- collaborative virtual environments
- multi sensory