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Support for resilient Peer-to-Peer gaming.

Samphel NordenKatherine Guo
Published in: Comput. Networks (2007)
Keyphrases
  • peer to peer
  • educational games
  • genetic algorithm
  • end users
  • client server
  • database
  • neural network
  • real world
  • spatio temporal
  • knowledge management
  • decision support