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Can a Wi-Fi WLAN support a first person shooter?
Jose Saldana
Juan Luis de la Cruz
Luis Sequeira
Julián Fernández-Navajas
José Ruíz-Mas
Published in:
NETGAMES (2015)
Keyphrases
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wifi
wireless networks
wireless lan
access points
mobile devices
wireless communication
wireless networking
end users
end to end
computer games
artificial intelligence
activity recognition