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On the impact of VR/AR applications on optical transport networks: First experiments with Meta Quest 3 gaming and conferencing application.

Carmen QuintoA. NavarroGabriel OteroNatalia KonevaJosé Alberto HernándezMarco QuagliottiAlfonso Sánchez-MaciánFarhad ArpanaeiPedro ReviriegoÓscar González de DiosJ. M. Rivas-MoscosoEmilio RiccardiDavid Larrabeiti
Published in: CoRR (2024)
Keyphrases
  • virtual environment
  • augmented reality
  • data sets
  • virtual reality
  • database
  • decision support
  • neural network
  • image processing
  • distance learning
  • end to end
  • video conferencing
  • heterogeneous networks