An empirical comparison of pruning strategies in game trees.
Agata MuszyckaRajjan ShinghalPublished in: IEEE Trans. Syst. Man Cybern. (1985)
Keyphrases
- pruning strategy
- game tree
- alpha beta
- game playing
- evaluation function
- monte carlo
- search algorithm
- mining algorithm
- sequential pattern mining
- itemsets
- frequent itemsets
- two player games
- frequent itemset mining
- tree search
- search tree
- optimal strategy
- bayesian classifier
- pattern mining
- skyline queries
- associative memory
- sequential patterns
- data structure
- constraint propagation
- search space