An explorative case study on effects of a makeathon for SDGs on middle school students learning and democratic empowerment.
Gayathri ManikuttyPranav PrabhaMahesh S. UnnithanAyisha E. ASreejith SasidharanPublished in: EDUCON (2023)
Keyphrases
- middle school
- students learning
- science education
- case study
- science learning
- grade students
- high school
- high school students
- learning platform
- video games
- student learning
- collaborative learning
- concept mapping
- learning outcomes
- language learning
- multimedia
- social network analysis
- learning environment
- problem based learning
- learning community
- computer technology