Online Multiplayer Games for Crowdsourcing the Development of Digital Assets - The Case of Ingress.
Samuli LaatoSonja M. HyrynsalmiMauri PaloheimoPublished in: ICSOB (2019)
Keyphrases
- online game
- game development
- computer games
- online learning
- role playing game
- mobile games
- game play
- development process
- educational games
- software engineering
- human computation
- online communities
- imperfect information
- serious games
- design process
- real time
- virtual communities
- game design
- knowledge based systems
- digital technologies
- mobile phone
- case based reasoning
- mobile devices
- case study
- multimedia