Pitch perfect or exploring pitching practices in industry and games education.
Roger AltizerJosé P. ZagalPublished in: FDG (2014)
Keyphrases
- serious games
- current practices
- case study
- learning games
- computer science education
- digital games
- game development
- video games
- ethical issues
- software industry
- knowledge practices
- higher education
- e learning
- information and communication technologies
- distance learning
- st century
- communication skills
- computer games
- game theory
- nash equilibrium
- games based learning
- educational practices
- game theoretic
- global economy
- interactive narrative
- social issues
- game design
- information communication technologies
- hong kong
- educational games
- design principles
- distance education
- mobile learning
- multimedia technology
- urban planning
- elementary school
- lifelong learning
- web based learning