The two-step average tree value for graph and hypergraph games.
Liying KangAnna B. KhmelnitskayaErfang ShanDolf TalmanGuang ZhangPublished in: Ann. Oper. Res. (2023)
Keyphrases
- graph structure
- hypergraph model
- tree structure
- spanning tree
- minimum spanning tree
- tree shaped
- hierarchical data structure
- pairwise
- adjacency matrix
- post processing
- weighted graph
- video games
- directed graph
- graph theory
- higher order
- game playing
- path length
- np hard
- computer games
- graph mining
- game design
- maximum weight
- structured data
- random walk
- vertex set
- root node
- game theoretic
- hyper graph
- bounded degree
- game development
- equivalence classes
- game tree
- tree search
- undirected graph
- graph model
- index structure
- b tree
- game theory