Reducing Outgroup Bias through Intergroup Contact with Non-Playable Video Game Characters in VR.
Priska BrevesPublished in: Presence Teleoperators Virtual Environ. (2020)
Keyphrases
- video games
- virtual reality
- haptic device
- game play
- learning experience
- game design
- computer games
- virtual environment
- educational games
- game playing
- learning tools
- game development
- haptic interaction
- serious games
- commercial games
- game engine
- game based learning
- force feedback
- machine learning
- human experts
- signal processing