ScrofaZero: Mastering Trick-taking Poker Game Gongzhu by Deep Reinforcement Learning.
Naichen ShiRuichen LiSun YouranPublished in: CoRR (2021)
Keyphrases
- reinforcement learning
- card games
- imperfect information
- game theoretic
- card game
- computer poker
- opponent modeling
- perfect information
- game theory
- multi player
- human players
- game playing
- imperfect information games
- equilibrium strategies
- computer games
- function approximation
- nash equilibrium
- temporal difference learning
- online game
- reinforcement learning algorithms
- decision problems
- monte carlo
- optimal policy
- educational games
- test bed
- monte carlo tree search
- learning algorithm
- incomplete information
- optimal control
- learning process
- cooperative
- virtual world
- markov decision processes
- nash equilibria
- multi agent
- agent learns
- machine learning
- function approximators
- game players
- game tree
- optimal strategy
- game play
- video games