A Mobile Phone Based Virtual Pet to Teach Social Norms and Behaviour to Children.
Hanno HildmannAnika UhlemannDaniel LivingstonePublished in: DIGITEL (2008)
Keyphrases
- mobile phone
- social norms
- children learn
- social interaction
- mobile devices
- virtual environment
- agent based simulation
- mobile users
- mobile learning
- virtual reality
- young children
- smart phones
- virtual world
- augmented reality
- agent societies
- m learning
- mobile applications
- educational games
- mobile technologies
- computer games
- user experience
- multiagent systems
- qr code