Measuring cooperative gameplay pacing in World of Warcraft.
Martin AshtonClark VerbruggePublished in: FDG (2011)
Keyphrases
- game play
- cooperative
- video games
- role playing game
- computer games
- game design
- educational games
- serious games
- game playing
- game based learning
- learning experience
- game mechanics
- multi agent systems
- user experience
- multi agent
- game engine
- learning objects
- ai systems
- learning tools
- mobile devices
- game players
- multi player
- game ai