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Utilizing Digital Game Environments for Training Prosthetic Use.

Matt DombrowskiPeter A. SmithRyan Buyssens
Published in: HCI (10) (2016)
Keyphrases
  • digital games
  • training set
  • serious games
  • digital game based learning
  • real world
  • learning environment
  • video sequences
  • information technology
  • educational games
  • educational tool