A Study on Acceptance of Educational Games for the Students in the Stage of Compulsory Education.
Yu JiangYongle ZhaoYing HeLizhen JiaoXimei QuPublished in: ICBL (2019)
Keyphrases
- educational games
- educational experiences
- university level
- simulation game
- higher education
- secondary school
- high school students
- undergraduate students
- e learning
- adventure game
- serious games
- learning environment
- educational tools
- learning achievement
- university students
- elementary school
- mobile learning
- digital games
- educational settings
- educational environment
- college students
- educational data mining
- distance learning
- elementary school students
- english learning
- mobile games
- learning tools
- technology integration
- distance education
- teaching methods
- game based learning
- student learning
- learning theories
- mathematics education
- collaborative learning
- senior high school
- intelligent tutoring systems
- special education
- hong kong
- multiple intelligences
- post secondary
- young students