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A shape grammar approach to computational creativity and procedural content generation in massively multiplayer online role playing games.

Kathryn E. MerrickAmitay IsaacsMichael BarlowNing Gu
Published in: Entertain. Comput. (2013)
Keyphrases
  • shape grammars
  • production system
  • description language
  • grammar rules
  • massively multiplayer online role playing games
  • evolutionary algorithm
  • dynamic programming