Simulating scenarios for research on culture & cognition using a commercial role-play game.
Rik WarrenDavid E. DillerAlice LeungWilliam FergusonJanet L. SuttonPublished in: WSC (2005)
Keyphrases
- role play
- project management
- virtual environment
- collaborative learning
- digital games
- conflict resolution
- cognitive processes
- real world
- information processing
- case study
- artificial intelligence
- cognitive systems
- cognitive architecture
- cognitive science
- e learning
- human computer interaction
- learning environment
- multimedia
- games based learning