Using estimation of distribution algorithm for procedural content generation in video games.
Arash Moradi KarkajShahriar LotfiPublished in: Genet. Program. Evolvable Mach. (2022)
Keyphrases
- video games
- estimation of distribution algorithms
- learning experience
- game design
- game play
- computer games
- educational games
- feature subset selection
- game playing
- serious games
- computer supported collaboration
- user experience
- educational video games
- multimedia
- particle swarm optimization algorithm
- combinatorial optimization
- particle swarm optimization
- dynamic programming
- multi objective
- evolutionary algorithm
- search space
- objective function