Virtual Reality Software Usage in an EFL Scenario: An Empirical Study.
Yu-Li ChenPublished in: J. Softw. (2014)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- three dimensional
- virtual humans
- computer animation
- augmented reality
- photorealistic
- virtual world
- language learning
- college students
- virtual reality technology
- virtual museum
- collaborative virtual environments
- multi sensory
- image processing
- interactive virtual
- user interface
- computer mediated communication
- multimedia