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BalanceVR: VR based Balance Training to Increase Tolerance to VR Sickness.
Seonghoon Kang
Yechan Yang
Gerard Jounghyun Kim
Hanseob Kim
Published in:
CoRR (2023)
Keyphrases
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virtual reality
virtual training
virtual environment
virtual humans
e learning
virtual world
online learning
computer graphics
haptic device
training algorithm
serious games
training set
case study
object recognition
training process
three dimensional
training phase
haptic interaction
machine learning
data sets