Evaluating Player Performance and Experience in Virtual Reality Game Interactions using the HTC Vive Controller and Leap Motion Sensor.
Diego NavarroVeronica SundstedtPublished in: VISIGRAPP (2: HUCAPP) (2019)
Keyphrases
- virtual reality
- computer animation
- game play
- virtual world
- game players
- virtual environment
- imperfect information
- repeated games
- video games
- computer graphics
- virtual space
- real time
- three dimensional
- augmented reality
- serious games
- two player games
- game playing
- role playing game
- photorealistic
- computer poker
- image sequences
- force feedback
- contact force
- board game
- virtual museum
- camera motion
- computer games
- virtual humans
- moving objects
- optical flow
- game theory
- pure nash equilibria
- educational games
- human motion
- motion capture
- interactive virtual
- game design
- motion planning
- collaborative virtual environments
- virtual reality environments
- closed loop
- humanoid robot
- virtual training
- virtual reality technology
- nash equilibrium
- control strategy
- tangible user interface
- control system
- computer vision
- multi sensory
- massively multiplayer online role playing games
- visual data mining
- online game
- motion tracking
- control law
- dynamic scenes
- pose estimation
- video sequences