Combining Mobile, Tangible and Virtual World Platforms to Support Participatory Campus Planning.
Haley CoppinsTudor TibuJack Shen-Kuen ChangAli MazalekFrauke ZellerPublished in: ISS (2016)
Keyphrases
- virtual world
- virtual environment
- multi user
- virtual reality
- virtual learning environments
- middleware architecture
- decision support
- mobile applications
- mobile phone
- augmented reality
- face to face interactions
- physical world
- mixed reality
- computing environments
- virtual humans
- social context
- virtual agents
- virtual objects
- mobile devices
- mobile agents
- agent platform
- interaction design
- end users
- computer graphics