Augmented Learning for Sports Using Wearable Head-worn and Wrist-worn Devices.
Hui-Shyong YeoHideki KoikeAaron QuigleyPublished in: VR (2019)
Keyphrases
- activity recognition
- learning process
- learning systems
- learning algorithm
- online learning
- real time
- prior knowledge
- active learning
- learning analytics
- wearable devices
- mobile devices
- reinforcement learning
- supervised learning
- e learning
- knowledge acquisition
- computer vision
- action recognition
- learning tasks
- learning problems
- inductive inference