How Exergaming with Virtual Reality Enhances Specific Cognitive and Visuo-Motor Abilities: An Explorative Study.
Sidney GrosprêtrePhilémon Marcel-MilletPauline EonBettina WollesenPublished in: Cogn. Sci. (2023)
Keyphrases
- virtual reality
- virtual environment
- virtual humans
- computer graphics
- augmented reality
- visuo motor
- multi sensory
- three dimensional
- virtual world
- computer animation
- visual data mining
- tangible user interface
- interactive virtual
- force feedback
- virtual space
- cognitive states
- virtual reality environments
- virtual reality technology
- cognitive processes
- data analysis
- image processing