Login / Signup
Reinforcement learning to train Ms. Pac-Man using higher-order action-relative inputs.
Luuk Bom
Ruud Henken
Marco A. Wiering
Published in:
ADPRL (2013)
Keyphrases
</>
pac man
higher order
reinforcement learning
game tree search
action selection
sensory inputs
partially observable domains
action space
markov random field
state action
reward shaping
optimal policy
pairwise
markov decision processes
state space
reward function
dynamic programming