Surround-screen projection-based virtual reality: the design and implementation of the CAVE.
Carolina Cruz-NeiraDaniel J. SandinThomas A. DeFantiPublished in: SIGGRAPH (1993)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- three dimensional
- virtual world
- virtual training
- photorealistic
- collaborative virtual environments
- virtual laboratory
- computer interface
- computer animation
- signal processing
- virtual reality technology
- virtual museum
- engineering design
- design process
- virtual humans
- simulation model
- augmented reality
- interactive virtual