Strategic planning in the game of Go using coupled non-linear oscillators.
Nicholas WilkinsonTerry BossomaierMichael HarréAllan SnyderPublished in: ECAI (2010)
Keyphrases
- strategic planning
- video games
- computer games
- game theory
- nash equilibrium
- game design
- game play
- e government
- public transportation
- communication systems
- monte carlo tree search
- game theoretic
- game playing
- learning experience
- educational games
- game based learning
- stochastic games
- card game
- learning games
- real time
- nash equilibria
- game tree
- virtual world
- information systems