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Slow, Repeat, Voice Guidance: Automatic Generation of Practice Charts to Improve Rhythm Action Games.

Shio TakidairaYoshiyuki ShojiMartin J. Dürst
Published in: HCI (33) (2022)
Keyphrases
  • case study
  • multi agent
  • neural network
  • cooperative
  • extensive form games
  • database
  • computer games
  • educational games
  • automatically generate