An Empirical Study of Online K-12 Education for Programming Games.
Thiago Reis da SilvaEduardo Henrique da Silva AranhaPublished in: ICALT (2016)
Keyphrases
- serious games
- online learning
- online game
- e learning
- game development
- distance learning
- higher education
- digital games
- coalitional games
- computer science education
- real time
- mobile learning
- video games
- learning games
- internet technology
- information literacy
- role playing game
- hong kong
- game play
- learning tools
- game theory
- virtual environment