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Analytics-Driven Dynamic Game Adaption for Player Retention in a 2-Dimensional Adventure Game.
Brent Edward Harrison
David L. Roberts
Published in:
AIIDE (2014)
Keyphrases
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adventure game
simulation game
game play
game playing
video games
educational games
game engine
serious games
game development
dynamic environments
imperfect information
computer games
case study
learning analytics
game mechanics
board game
game design
learning processes
heuristic search
learning environment