An Immersive Virtual Reality Museum via Second Life - Extending Art Appreciation from 2D to 3D.
Yu-Chun HuangSooyeon Rosie HanPublished in: HCI (26) (2014)
Keyphrases
- virtual reality
- virtual environment
- virtual world
- virtual museum
- augmented reality
- virtual space
- three dimensional
- computer graphics
- photorealistic
- virtual reality technology
- computer animation
- interactive virtual
- digital museum
- computer vision
- multi sensory
- virtual training
- force feedback
- virtual humans
- data mining
- virtual reality environments
- tangible user interface
- computer generated forces