A semantic-based approach to digital content placement for immersive environments.
Jingyang LiuYunzhi LiMayank GoelPublished in: Vis. Comput. (2023)
Keyphrases
- digital content
- cross media
- immersive environments
- digital libraries
- multimedia content
- digital information
- digital data
- digital media
- digital rights management
- digital watermarking
- metadata
- virtual world
- semantic web
- natural language
- encryption key
- digital objects
- mobile augmented reality
- data sets
- high level
- computer vision
- content providers
- educational content
- semantic relationships
- third party
- learning experience
- semantic information
- reinforcement learning
- learning algorithm