Shinobi Valley: Studying Curiosity For Virtual Spatial Exploration Through A Video Game.
Marcello A. Gómez MaureiraIsabelle KniestedtMax J. van DuijnCarolien RieffeAske PlaatPublished in: CHI PLAY (Companion) (2019)
Keyphrases
- video games
- learning experience
- spatial data
- virtual world
- virtual environment
- game play
- game design
- augmented reality
- computer games
- educational games
- learning tools
- spatio temporal
- spatial information
- virtual reality
- spatial reasoning
- game playing
- spatial databases
- spatial relationships
- spatial relations
- spatial distribution
- spatial and temporal
- commercial games
- immersive virtual environments
- development process
- learning styles
- game development