Cruel Parallel: Towards the Designing of a Dynamic Game Adaptation for VR-Based Survival Horror Games.
Mike A. HeitzmannDvijesh ShastriPublished in: HCI (48) (2022)
Keyphrases
- game theory
- game playing
- computer games
- video games
- game play
- nash equilibrium
- game design
- game theoretic
- virtual reality
- nash equilibria
- learning games
- educational games
- serious games
- coalitional games
- perfect information
- cooperative game
- image recognition
- virtual environment
- online game
- game players
- virtual world
- alpha beta search
- adventure game
- imperfect information
- game based learning
- stochastic games
- game development
- human computation
- table tennis
- game programming
- game tree
- general game playing
- digital games
- multi player
- dynamic environments
- board game
- extensive form games
- fictitious play
- minority game
- leader follower
- solution concepts
- game tree search
- computer poker