Simulating Human Behaviour in Games using Machine Learning.
Daniel de Almeida RochaJulio Cesar DuartePublished in: SBGames (2019)
Keyphrases
- human behaviour
- machine learning
- cognitive processes
- human activities
- computer games
- machine learning algorithms
- text classification
- temporal context
- learning algorithm
- cognitive architecture
- video games
- computer vision
- computational intelligence
- spoken dialogue systems
- educational games
- multi sensor
- spatial and temporal
- image registration
- serious games
- human motion
- data streams
- computer science