Automatic player behavior analysis system using trajectory data in a massive multiplayer online game.
Shin-Jin KangYoung Bin KimTaejung ParkChang-Hun KimPublished in: Multim. Tools Appl. (2013)
Keyphrases
- online game
- behavior analysis
- trajectory data
- multi player
- role playing game
- educational games
- computer games
- online gaming
- anomaly detection
- game based learning
- game play
- road network
- surveillance system
- virtual communities
- moving object trajectories
- moving objects
- spatial data
- mobility data
- machine learning
- online communities
- smart phones
- game playing
- space time
- computer vision
- temporal information
- hong kong
- game design
- spatio temporal
- mobile devices
- social networks